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	<title>Comments on: Moonbase Alpha Basic Construction Set</title>
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	<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/</link>
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		<title>By: Ainz</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13529</link>
		<dc:creator>Ainz</dc:creator>
		<pubDate>Wed, 11 Apr 2012 20:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13529</guid>
		<description>In the original &#039;Star Wars&#039; film, many of the effects miniatures such as the death star, and imperial cruisers, were cobbled together with hundreds of pieces from plastic model kits like aircraft carriers, battleships, etc..

I wasn&#039;t very clear, but in advocating use of 3D Warehouse in producing an online graphic sci-fi story, that&#039;s what I had in mind. 

In other words, if I were creating a Lunar ice mining facility, or an Earth-Moon L2 station, or a main belt asteroid mining outpost, I would sketchup the macro structure myself, but wouldn&#039;t create every airlock hatch, heat exchanger, shock absorber, and mechanical arm from scratch.

I&#039;m modeling this old hotel in western Pennsylvania, and all the windows, frames, mullions, cornices, dentils and ornamental details are scratch drawn.
&lt;a href=&quot;http://s1263.photobucket.com/albums/ii627/ainzaz/HZone/?action=view&amp;current=knicpic1.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i1263.photobucket.com/albums/ii627/ainzaz/HZone/knicpic1.jpg&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;

But, I found an articulated double french door w/side lites, on 3DWH, which I hacked down to a single, closely matching the original. I will also use 3DWH models for all the 6-panel interior doors, door frames, and other more or less standard architectural details.
&lt;a href=&quot;http://s1263.photobucket.com/albums/ii627/ainzaz/HZone/?action=view&amp;current=knicpic6.jpg&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://i1263.photobucket.com/albums/ii627/ainzaz/HZone/knicpic6.jpg&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;
</description>
		<content:encoded><![CDATA[<p>In the original &#8216;Star Wars&#8217; film, many of the effects miniatures such as the death star, and imperial cruisers, were cobbled together with hundreds of pieces from plastic model kits like aircraft carriers, battleships, etc..</p>
<p>I wasn&#8217;t very clear, but in advocating use of 3D Warehouse in producing an online graphic sci-fi story, that&#8217;s what I had in mind. </p>
<p>In other words, if I were creating a Lunar ice mining facility, or an Earth-Moon L2 station, or a main belt asteroid mining outpost, I would sketchup the macro structure myself, but wouldn&#8217;t create every airlock hatch, heat exchanger, shock absorber, and mechanical arm from scratch.</p>
<p>I&#8217;m modeling this old hotel in western Pennsylvania, and all the windows, frames, mullions, cornices, dentils and ornamental details are scratch drawn.<br />
<a href="http://s1263.photobucket.com/albums/ii627/ainzaz/HZone/?action=view&amp;current=knicpic1.jpg" target="_blank" rel="nofollow"><img src="http://i1263.photobucket.com/albums/ii627/ainzaz/HZone/knicpic1.jpg" border="0" alt="Photobucket"/></a></p>
<p>But, I found an articulated double french door w/side lites, on 3DWH, which I hacked down to a single, closely matching the original. I will also use 3DWH models for all the 6-panel interior doors, door frames, and other more or less standard architectural details.<br />
<a href="http://s1263.photobucket.com/albums/ii627/ainzaz/HZone/?action=view&amp;current=knicpic6.jpg" target="_blank" rel="nofollow"><img src="http://i1263.photobucket.com/albums/ii627/ainzaz/HZone/knicpic6.jpg" border="0" alt="Photobucket"/></a></p>
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	<item>
		<title>By: TB</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13484</link>
		<dc:creator>TB</dc:creator>
		<pubDate>Tue, 10 Apr 2012 15:28:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13484</guid>
		<description>&lt;p&gt;I&#039;ve been working with that software for many years.&lt;/p&gt;

The catch is that it&#039;s still the same software.  AutoCAD 12(!) with Accurender 2.  I bought the rendering software back when I could only afford something that cost a couple of hundred dollars.  Years later, I was in a rut, and I don&#039;t have much experience with the newer, more complex software, even though I own a copy.  One of my jobs for a long time was turning out presentation product rapidly for proposal deadlines, and it was always easier to use something I was good with.

I am frigging &lt;em&gt;fast&lt;/em&gt; with those stone knives and bearskins.

Here&#039;s &lt;a href=&quot;http://www.software4free.org/3d.html&quot; rel=&quot;nofollow&quot;&gt;one list&lt;/a&gt; of free 3D software, but don&#039;t overlook the deals students can get on the real good stuff.

You can get much lower prices on professional packages like 3DS Max as a student.  Many companies also offer free versions, with the catch that it puts watermarks on the end result (for training purposes, this isn&#039;t a problem).

Check out &lt;a href=&quot;http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;id=17355061&quot; rel=&quot;nofollow&quot;&gt;this site&lt;/a&gt; at AutoDesk.

Watermarked pictures might not look good on your facebook page, but these packages run a few thousand dollars for the professional versions, and being able to use them is not going to suck on your resume later on.

I don&#039;t have an educational price for the non-watermarked versions, but it&#039;s probably a few hundred dollars.  Better than a few thousand.

My daughter picked up an Adobe Creative Suite 5.5 Design Premium package, legitimately, for about 90 bucks.  Street price is something like $1,900.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been working with that software for many years.</p>
<p>The catch is that it&#8217;s still the same software.  AutoCAD 12(!) with Accurender 2.  I bought the rendering software back when I could only afford something that cost a couple of hundred dollars.  Years later, I was in a rut, and I don&#8217;t have much experience with the newer, more complex software, even though I own a copy.  One of my jobs for a long time was turning out presentation product rapidly for proposal deadlines, and it was always easier to use something I was good with.</p>
<p>I am frigging <em>fast</em> with those stone knives and bearskins.</p>
<p>Here&#8217;s <a href="http://www.software4free.org/3d.html" rel="nofollow">one list</a> of free 3D software, but don&#8217;t overlook the deals students can get on the real good stuff.</p>
<p>You can get much lower prices on professional packages like 3DS Max as a student.  Many companies also offer free versions, with the catch that it puts watermarks on the end result (for training purposes, this isn&#8217;t a problem).</p>
<p>Check out <a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&#038;id=17355061" rel="nofollow">this site</a> at AutoDesk.</p>
<p>Watermarked pictures might not look good on your facebook page, but these packages run a few thousand dollars for the professional versions, and being able to use them is not going to suck on your resume later on.</p>
<p>I don&#8217;t have an educational price for the non-watermarked versions, but it&#8217;s probably a few hundred dollars.  Better than a few thousand.</p>
<p>My daughter picked up an Adobe Creative Suite 5.5 Design Premium package, legitimately, for about 90 bucks.  Street price is something like $1,900.</p>
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	<item>
		<title>By: VelociraptorBlade</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13477</link>
		<dc:creator>VelociraptorBlade</dc:creator>
		<pubDate>Tue, 10 Apr 2012 08:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13477</guid>
		<description>And yet, it looks better than anything I&#039;ve made in SketchUp &gt;_&lt;.

On that note, do you know of any free or cheap 3d design programs?</description>
		<content:encoded><![CDATA[<p>And yet, it looks better than anything I&#8217;ve made in SketchUp >_<.</p>
<p>On that note, do you know of any free or cheap 3d design programs?</p>
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	<item>
		<title>By: VelociraptorBlade</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13476</link>
		<dc:creator>VelociraptorBlade</dc:creator>
		<pubDate>Tue, 10 Apr 2012 08:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13476</guid>
		<description>Came with the stock program.  It also allows you to change texture colors and whatnot, so I did that for hte bottom half.</description>
		<content:encoded><![CDATA[<p>Came with the stock program.  It also allows you to change texture colors and whatnot, so I did that for hte bottom half.</p>
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	<item>
		<title>By: TB</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13465</link>
		<dc:creator>TB</dc:creator>
		<pubDate>Tue, 10 Apr 2012 03:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13465</guid>
		<description>Making models is very time consuming.  I prefer using pre-made models for things whenever I can.</description>
		<content:encoded><![CDATA[<p>Making models is very time consuming.  I prefer using pre-made models for things whenever I can.</p>
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	<item>
		<title>By: TB</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13463</link>
		<dc:creator>TB</dc:creator>
		<pubDate>Tue, 10 Apr 2012 03:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13463</guid>
		<description>It takes time to figure out the ins and outs of a particular software.

This is the kind of thing I do in Accurender, which is a very old and obsolete system.

&lt;img src=&quot;http://habitablezone.com/wp-content/uploads/2012/04/RotonC9-e1334028407265.jpg&quot; alt=&quot;Roton&quot;/&gt;

I have yet to learn 3DS Max which would generate better stuff.  This still looks &quot;rendered,&quot; not real enough.

A secret is light placement, including primary lighting that matches the background and secondary lights to make &quot;reflections&quot; when the background is just a picture and not part of the model.

Modeling is a bitch sometimes.  I used AutoCAD and a third-party solids editor.  Also obsolete.

Stone knives and bearskins.  When you learn, use the new stuff.</description>
		<content:encoded><![CDATA[<p>It takes time to figure out the ins and outs of a particular software.</p>
<p>This is the kind of thing I do in Accurender, which is a very old and obsolete system.</p>
<p><img src="http://habitablezone.com/wp-content/uploads/2012/04/RotonC9-e1334028407265.jpg" alt="Roton"/></p>
<p>I have yet to learn 3DS Max which would generate better stuff.  This still looks &#8220;rendered,&#8221; not real enough.</p>
<p>A secret is light placement, including primary lighting that matches the background and secondary lights to make &#8220;reflections&#8221; when the background is just a picture and not part of the model.</p>
<p>Modeling is a bitch sometimes.  I used AutoCAD and a third-party solids editor.  Also obsolete.</p>
<p>Stone knives and bearskins.  When you learn, use the new stuff.</p>
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	<item>
		<title>By: RobVG</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13462</link>
		<dc:creator>RobVG</dc:creator>
		<pubDate>Tue, 10 Apr 2012 03:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13462</guid>
		<description>Where did you find the honeycomb texture? n/t</description>
		<content:encoded><![CDATA[<p>Where did you find the honeycomb texture? n/t</p>
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		<title>By: podrock</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13460</link>
		<dc:creator>podrock</dc:creator>
		<pubDate>Tue, 10 Apr 2012 02:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13460</guid>
		<description>Okay. Cool. Keep playing. It&#039;s a skill for the future.</description>
		<content:encoded><![CDATA[<p>Okay. Cool. Keep playing. It&#8217;s a skill for the future.</p>
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		<title>By: VelociraptorBlade</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13459</link>
		<dc:creator>VelociraptorBlade</dc:creator>
		<pubDate>Tue, 10 Apr 2012 02:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13459</guid>
		<description>True.....</description>
		<content:encoded><![CDATA[<p>True&#8230;..</p>
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		<title>By: VelociraptorBlade</title>
		<link>https://habitablezone.com/2012/04/09/moonbase-alpha-basic-construction-set/#comment-13458</link>
		<dc:creator>VelociraptorBlade</dc:creator>
		<pubDate>Tue, 10 Apr 2012 02:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.habitablezone.com/?p=12691#comment-13458</guid>
		<description>I turned off the shadows because they didn&#039;t angle the way I wanted them to here:

&lt;a href=&quot;http://velociraptorblade.deviantart.com/art/Flight-of-the-shuttles-292872210&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;http://fc09.deviantart.net/fs70/i/2012/088/9/4/flight_of_the_shuttles_by_velociraptorblade-d4ud9n6.png&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I turned off the shadows because they didn&#8217;t angle the way I wanted them to here:</p>
<p><a href="http://velociraptorblade.deviantart.com/art/Flight-of-the-shuttles-292872210" rel="nofollow"><img src="http://fc09.deviantart.net/fs70/i/2012/088/9/4/flight_of_the_shuttles_by_velociraptorblade-d4ud9n6.png" alt="" /></a></p>
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