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	<title>Comments on: Artificial Gravity</title>
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	<link>https://habitablezone.com/2015/01/15/artificial-gravity/</link>
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		<title>By: ER</title>
		<link>https://habitablezone.com/2015/01/15/artificial-gravity/#comment-32227</link>
		<dc:creator>ER</dc:creator>
		<pubDate>Thu, 22 Jan 2015 20:23:44 +0000</pubDate>
		<guid isPermaLink="false">https://www.habitablezone.com/?p=48611#comment-32227</guid>
		<description>Just a little gravity, combined with proper exercise and diet, may be all that is required to keep humans healthy on long missions.  I&#039;m sure this is being thoroughly researched by the space powers even as we speak, as we do our planning for Mars.

Also, the amount of time spent at different g levels may be critical.  Perhaps a few hours a day at full g are all that&#039;s needed to keep us healthy, and I&#039;m sure sleeping quarters and work spaces will be in the high-g areas, where people will spend most of their time.  Cargo storage, air locks, machinery spaces and docking facilities will probably be in the low-g areas.

Remember, gravitational acceleration increases with the radius, but with the square of the rotational velocity, so you&#039;re better off with a big station spinning slowly than a small one spinning rapidly.  The big problem will be if the spinning station becomes unbalanced and starts violently precessing, say as a result of even a minor collision or internal explosion or other unanticipated mass transfer.  A large, lightweight (flimsy ) structure can probably be designed to handle a constant spin, but any oscillation would probably shake it apart.  

(Lots of good plot ideas there, like sabotage of the automatic mass distribution and balancing system!)</description>
		<content:encoded><![CDATA[<p>Just a little gravity, combined with proper exercise and diet, may be all that is required to keep humans healthy on long missions.  I&#8217;m sure this is being thoroughly researched by the space powers even as we speak, as we do our planning for Mars.</p>
<p>Also, the amount of time spent at different g levels may be critical.  Perhaps a few hours a day at full g are all that&#8217;s needed to keep us healthy, and I&#8217;m sure sleeping quarters and work spaces will be in the high-g areas, where people will spend most of their time.  Cargo storage, air locks, machinery spaces and docking facilities will probably be in the low-g areas.</p>
<p>Remember, gravitational acceleration increases with the radius, but with the square of the rotational velocity, so you&#8217;re better off with a big station spinning slowly than a small one spinning rapidly.  The big problem will be if the spinning station becomes unbalanced and starts violently precessing, say as a result of even a minor collision or internal explosion or other unanticipated mass transfer.  A large, lightweight (flimsy ) structure can probably be designed to handle a constant spin, but any oscillation would probably shake it apart.  </p>
<p>(Lots of good plot ideas there, like sabotage of the automatic mass distribution and balancing system!)</p>
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		<title>By: DanS</title>
		<link>https://habitablezone.com/2015/01/15/artificial-gravity/#comment-32226</link>
		<dc:creator>DanS</dc:creator>
		<pubDate>Thu, 22 Jan 2015 17:53:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.habitablezone.com/?p=48611#comment-32226</guid>
		<description>...but bigger, quietly orbiting Earth&#039;s &lt;a href=&quot;http://www.astrotecture.com/E-M_Lagrange_Points.html&quot; rel=&quot;nofollow&quot;&gt;&lt;font color=&quot;#C9B6B6&quot;&gt;Lagrange 4 (AKA Leading Equilateral Point L4)&lt;/font&gt;&lt;/a&gt;.


I was using a ridiculous size, being 10K, with an empty 1K hub for docking on and octagonal deck, that is a 1K cylinder, 1K long through the station hub that had eight flat surfaces.

I have the gravities worked out so there would be 0.0077G at the hub, and 1G at the outer level.

Lotsa floors, lotsa room.  Shuttle elevators and cross trams.  Had a lota fun working it all out.</description>
		<content:encoded><![CDATA[<p>&#8230;but bigger, quietly orbiting Earth&#8217;s <a href="http://www.astrotecture.com/E-M_Lagrange_Points.html" rel="nofollow"><font color="#C9B6B6">Lagrange 4 (AKA Leading Equilateral Point L4)</font></a>.</p>
<p>I was using a ridiculous size, being 10K, with an empty 1K hub for docking on and octagonal deck, that is a 1K cylinder, 1K long through the station hub that had eight flat surfaces.</p>
<p>I have the gravities worked out so there would be 0.0077G at the hub, and 1G at the outer level.</p>
<p>Lotsa floors, lotsa room.  Shuttle elevators and cross trams.  Had a lota fun working it all out.</p>
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		<title>By: TB</title>
		<link>https://habitablezone.com/2015/01/15/artificial-gravity/#comment-32225</link>
		<dc:creator>TB</dc:creator>
		<pubDate>Wed, 21 Jan 2015 20:25:33 +0000</pubDate>
		<guid isPermaLink="false">https://www.habitablezone.com/?p=48611#comment-32225</guid>
		<description>Movement on a single level of your ship, again assuming a very large rotating cylinder, would essentially be no different than movement on a solid surface.

If you walked in the direction of spin, your weight would change very slightly, but not so anyone would notice it.

Heinlein&#039;s &lt;i&gt;Orphans of the Sky&lt;/i&gt; had a very large cylindrical ship, with multiple levels having varying weights, and zero-G at the core.</description>
		<content:encoded><![CDATA[<p>Movement on a single level of your ship, again assuming a very large rotating cylinder, would essentially be no different than movement on a solid surface.</p>
<p>If you walked in the direction of spin, your weight would change very slightly, but not so anyone would notice it.</p>
<p>Heinlein&#8217;s <i>Orphans of the Sky</i> had a very large cylindrical ship, with multiple levels having varying weights, and zero-G at the core.</p>
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		<title>By: ER</title>
		<link>https://habitablezone.com/2015/01/15/artificial-gravity/#comment-32224</link>
		<dc:creator>ER</dc:creator>
		<pubDate>Wed, 21 Jan 2015 20:17:25 +0000</pubDate>
		<guid isPermaLink="false">https://www.habitablezone.com/?p=48611#comment-32224</guid>
		<description>The Coriolis &quot;force&quot; wouldn&#039;t be noticed walking on the hull, but as one went up or down relative to the ship&#039;s centerline (assuming the ship was spinning around an axis running down the centerline, in a fore-and-aft direction). Of course, just walking on the curved inside hull surface would probably be somewhat disorienting, as the film &quot;2001&quot; suggested. Coriolis forces would become noticeable with moving objects, as in a game of catch.  No doubt it would take some getting used to. Astronauts could amuse themselves by playing wiffle baseball, where a throw or a hit would send the ball off in weird trajectories.

Incidentally, working with radians when doing rotational motion problems makes a lot of the calculations easier.  A radian is 1/2pi of a circle, so a full circle equals 2 pi (6.28) radians, or 1 radian equals 1/2pi circles = (1/6.28)x 360 degrees = about 57 degrees.  The radian is defined as the angle which equals to a length of one radius measured along the arc.  So in my example of a ship with a radius of 5 meters, 1 radian equals 5 meters in length. If we were talking about a ship with a radius of 10 meters, a radian would be 10 meters, and so on.</description>
		<content:encoded><![CDATA[<p>The Coriolis &#8220;force&#8221; wouldn&#8217;t be noticed walking on the hull, but as one went up or down relative to the ship&#8217;s centerline (assuming the ship was spinning around an axis running down the centerline, in a fore-and-aft direction). Of course, just walking on the curved inside hull surface would probably be somewhat disorienting, as the film &#8220;2001&#8243; suggested. Coriolis forces would become noticeable with moving objects, as in a game of catch.  No doubt it would take some getting used to. Astronauts could amuse themselves by playing wiffle baseball, where a throw or a hit would send the ball off in weird trajectories.</p>
<p>Incidentally, working with radians when doing rotational motion problems makes a lot of the calculations easier.  A radian is 1/2pi of a circle, so a full circle equals 2 pi (6.28) radians, or 1 radian equals 1/2pi circles = (1/6.28)x 360 degrees = about 57 degrees.  The radian is defined as the angle which equals to a length of one radius measured along the arc.  So in my example of a ship with a radius of 5 meters, 1 radian equals 5 meters in length. If we were talking about a ship with a radius of 10 meters, a radian would be 10 meters, and so on.</p>
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		<title>By: DanS</title>
		<link>https://habitablezone.com/2015/01/15/artificial-gravity/#comment-32223</link>
		<dc:creator>DanS</dc:creator>
		<pubDate>Wed, 21 Jan 2015 19:35:12 +0000</pubDate>
		<guid isPermaLink="false">https://www.habitablezone.com/?p=48611#comment-32223</guid>
		<description>...with each step, the floor would move a bit, left or right, depending upon which direction a person traveled, and this is a single level, traveling along the axis of spin.</description>
		<content:encoded><![CDATA[<p>&#8230;with each step, the floor would move a bit, left or right, depending upon which direction a person traveled, and this is a single level, traveling along the axis of spin.</p>
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	<item>
		<title>By: TB</title>
		<link>https://habitablezone.com/2015/01/15/artificial-gravity/#comment-32222</link>
		<dc:creator>TB</dc:creator>
		<pubDate>Wed, 21 Jan 2015 18:04:24 +0000</pubDate>
		<guid isPermaLink="false">https://www.habitablezone.com/?p=48611#comment-32222</guid>
		<description>The standard way of generating spin gravity in small spacecraft concepts has been to separate the vehicle into two masses separated by a long boom or cable (booms are easier to control) and spinning both slowly around their common CG near the middle of the boom. Mass corrections can be handled by fluid pumping, moving weights, or thruster compensation.

The &lt;i&gt;Discovery&lt;/i&gt; spacecraft in &lt;i&gt;2001: A Space Odyssey&lt;/i&gt; had a relatively small centrifuge that would have had to spin quite rapidly to create 1G. In the movie, there was full Earth gravity in the centrifuge, but the issues were mostly ignored. (Full credit to the movie producers for at least specifying a centrifuge at all, instead of the cinematic standard of just assuming a magical artificial gravity in spaceships.) In Arthur C. Clarke&#039;s novelization of &lt;i&gt;2001,&lt;/i&gt; the small centrifuge spun fast enough to generate lunar (1/6 G) gravity, a more realistic 6 RPM or so.

Dan, if your large spacecraft is cylindrical, you won&#039;t get sideways motions from axial movement on a single level. We get Coriolis force on the Earth as things move toward or away from the poles because the Earth is spherical, and every latitude has a different rotational velocity.

Moving from one level of your spacecraft to another will generate Coriolis forces, but if you&#039;re going up a ladder it won&#039;t be that noticeable. It might if you&#039;re using a fast elevator.</description>
		<content:encoded><![CDATA[<p>The standard way of generating spin gravity in small spacecraft concepts has been to separate the vehicle into two masses separated by a long boom or cable (booms are easier to control) and spinning both slowly around their common CG near the middle of the boom. Mass corrections can be handled by fluid pumping, moving weights, or thruster compensation.</p>
<p>The <i>Discovery</i> spacecraft in <i>2001: A Space Odyssey</i> had a relatively small centrifuge that would have had to spin quite rapidly to create 1G. In the movie, there was full Earth gravity in the centrifuge, but the issues were mostly ignored. (Full credit to the movie producers for at least specifying a centrifuge at all, instead of the cinematic standard of just assuming a magical artificial gravity in spaceships.) In Arthur C. Clarke&#8217;s novelization of <i>2001,</i> the small centrifuge spun fast enough to generate lunar (1/6 G) gravity, a more realistic 6 RPM or so.</p>
<p>Dan, if your large spacecraft is cylindrical, you won&#8217;t get sideways motions from axial movement on a single level. We get Coriolis force on the Earth as things move toward or away from the poles because the Earth is spherical, and every latitude has a different rotational velocity.</p>
<p>Moving from one level of your spacecraft to another will generate Coriolis forces, but if you&#8217;re going up a ladder it won&#8217;t be that noticeable. It might if you&#8217;re using a fast elevator.</p>
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		<title>By: DanS</title>
		<link>https://habitablezone.com/2015/01/15/artificial-gravity/#comment-32221</link>
		<dc:creator>DanS</dc:creator>
		<pubDate>Wed, 21 Jan 2015 17:48:19 +0000</pubDate>
		<guid isPermaLink="false">https://www.habitablezone.com/?p=48611#comment-32221</guid>
		<description>ER -- I&#039;ve been working on a story that involves a lot of this.  It&#039;s a very large craft, with many levels of varying Gs.  IN IT, I mention that walking around the axis of the craft is relatively easy, whereas walking along the axis will result in a mild drift of motion (to the left or right, depending upon the artificial North or South direction of travel) for the person taking the walk.

And that formula calculates well in MS Excel.</description>
		<content:encoded><![CDATA[<p>ER &#8212; I&#8217;ve been working on a story that involves a lot of this.  It&#8217;s a very large craft, with many levels of varying Gs.  IN IT, I mention that walking around the axis of the craft is relatively easy, whereas walking along the axis will result in a mild drift of motion (to the left or right, depending upon the artificial North or South direction of travel) for the person taking the walk.</p>
<p>And that formula calculates well in MS Excel.</p>
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